I’m pleased to announce the publication of my new online Stencyl video course, Create your first video game from scratch without coding, consisting of over 6.5 hours of HD video tutorials which explain, step-by-step, how to create a complete video game from scratch, using the free version of Stencyl. I am offering the complete video course at a discounted price of $25 for the first 50 readers who use this coupon link to join the course. The standard price of the course is $195, so this offer is a massive $170 off the full price. Take this opportunity and join over 150 other students in learning with me, using this online course. (more…)
My new Stencyl book, Learning Stencyl 3.x Game Development: Beginner’s Guide, published by Packt Publishing is now available! If you want to learn how to create a video game, but don’t want to learn a programming language, this is a great place to start. (more…)
The Stencyl book is now only days away from publication, and anyone who pre-orders it from the Packt Publishing web site can get a 20% discount (link below)!
In my last post to this blog, I announced the upcoming Stencyl book that I am working on for Packt Publishing, provisionally entitled, Stencyl 3.0 Game Development Beginner’s Guide.
Since making that announcement, I have had an amazing number of responses offering encouragement, assistance, sample code, advice as to how the book should be structured, etc. Firstly, I must say how pleased, and grateful, I am to have received such a positive response – it’s a testament to the enthusiasm and generosity of the Stencly community.
I can now provide a little more (but not too much!) information about the format of the book, and its content:
I’m pleased (and somewhat excited) to announce that I recently signed a contract with Packt Publishing to write a “Beginner’s Guide” book for Stencyl 3!
The book is aimed at those who are new to game development, but also at experienced developers and designers who want to use a development toolkit that can target multiple desktop and mobile platforms. (more…)
On 25th May, Stencyl announced the release of version 2.1!
As far as updates go, this one is not going to change the world, but Stencyl 2.1 does add some long-awaited, useful features to speed up the development process, and it has been warmly welcomed in the Stencyl community.
The main focus to this update has been some major work on the Scene Designer, including the ability to position actors outside the bounds of the scene (a commonly requested and, in my view, vital feature). There is also an ‘Inspector’ which is a properties pane for objects within a scene, and an inventory which is described as ‘…a comprehensive listing of all objects inside a scene’. (more…)